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User Experience

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I recently discovered a new approach to check if the usability of my design is right. And I do this by comparing my design to a human conversation because a design is often nothing more than a good conversation with the user, right? Let’s start with an example. Let’s say you are designing a webshop for TV’s, sounds fun? Then the next thing to do is to wonder how selling a TV in real life…

This year I got myself into a challenge of reading 52 books before the end of the year. So from time to time, you’ll find a book summary on Deesignre.  In this article, I will give a summary of the book “The design of everyday things” by Don Norman. It’s about why we should blame the designers when users make mistakes. Blame the designer and examples of bad design When a user does not understand a…

An important thing to always keep in mind while designing things for other people, is that the market changes, society changes, and thus the societies needs and wants change as well. People used to be happy with just coffee-beans, bringing their own jar and going home with just beans, this was around 1930,  eventually they wanted pre-made coffee ready to take at the correct moment. And eventually that didn’t suffice anymore, people expected experiences, they wanted an experience around…

Dan Saffer says it is the way to create “The difference between products we love and products we tolerate”. Some say it is “The way to explain a lot without using words”. But I know them as Micro-Interactions. I’m convinced we should pay more attention to micro-interactions in our design, so I hope I can convince you as well. So what are micro-interactions? Micro-interactions are tiny interactions we perform continuously during the day. While setting an alarm…